Solid! Some definite priorities for non-demo versions would be making the attacks have more feedback, and directional information for launching your Tactics and Powers. Also a slightly cleaner visual palette could help, although I do like the broad color-coding of impassable vs. open copses of trees.
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Solid! Some definite priorities for non-demo versions would be making the attacks have more feedback, and directional information for launching your Tactics and Powers. Also a slightly cleaner visual palette could help, although I do like the broad color-coding of impassable vs. open copses of trees.
Super sweet game.
Adding a visual cue to what direction you're facing could help with the dagger throw, but otherwise very smooth gameplay!